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A step-by-step

In the world of poverty, the struggle often extends beyond the mere hunt for employment. It's a daunting combination of societal prejudice and the relentless juggling act between providing for one's family and meeting their unmet needs. This relentless stress weighs heavily on the shoulders of those in their working prime. But what if we could change this narrative?

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Here's how it works: individuals don't just receive a loan and spend it haphazardly. Instead, we instill a culture of productive work, consistent earning, and responsible loan repayment. This isn't a quick fix; it's a blueprint for lasting change.

By fostering skills and providing opportunities, we're ensuring that families won't be trapped in the relentless cycle of poverty for generations to come. It's about rewriting the future, one job, one paycheck, and one family at a time.

Take a look GrowAllWealth's structure and why each step is crucial to the goal as a whole.

1. Welcome

The player gets a glimpse of this world in their device, and have the opportunity to go on a quest to achieve bilateral economic partnership between the rich and poor. 

3. Meet the investors

Players will have the choice of choosing one of the richest people in the world as their hypothetical investor. Each investor has a different net worth, hence different "1%" that they will be donating to the community, hence a different amount that must be returned on the intial investment by the people in the community receivng the resources.

2. Introduce the challenge

The goal of the player is to maintain health and happiness while paying back the return amount in the shortest possible time period.

4. Meet the units

A unit is the individual or family that a player will be following through the game. The player will be in charge of their consumption and production-contribution habits. Players can choose to emulate the actions of individuals, couples, families, extended families, of small and large families alike.

5. Introduce the areas

Just like any regular community, this simulation will have a few different essential locations. There will be a standard work place, likely a renewable energy factor to keep with theme of promoting sustainability (environmental) and because it offers a range of occupations requiring different skill sets (i.e. labor, management, engineering, etc). There will also be a school, hospital, leisure area, and housing complexes. 

7. What has to be paid back

The units in the community are only required to pay back their portion of the loan. It will be according to the resources used by that unit, whether that is an individual or a family with 9 people. While financial return will be monitored, this community also ensures that the people are happy, not being overworked with the pressure of paying back the loan, and are able to live comfortable lives.

6. What is the predicted return on investment

One of the main ways this simulations is different to many ideas that have been proposed on financial partnerships involving philanthropy is that this idea guarantees a return on the investment with 10% interest. This speaks to the financial incentive that the richest 1% in the world look for. 

8. Job designations

Imagine a community where hope and opportunity converge. Here, we take a revolutionary approach to break the cycle of poverty. We've established a renewable energy factory that offers a lifeline to individuals trapped in the web of financial hardship. What sets us apart? It's the power of random job assignments. In our community, individuals are given a chance to earn a decent wage and regain their footing. But it doesn't end there. We're not just offering loans for immediate relief. Instead, we're nurturing a sustainable transformation.

9. Variation 1

And of course, no society runs perfectly, there are always health issues, perhaps bullying in school. Essentially, this simulation accounts for mundane problems that might arise in people's lives.

11. Variation 3

As I continue developing this simulation I will work on finding a way to account for all the variabilities that could happen to a player's characters, just as it might happen in real life.

10. Variation 2

At this stage the simulation only accounts for a variation like this happening three times. 

12. How much time it will take to escape poverty

This simulation will provide a number of years, months, and days it will take for the player's units to pay back the loan, symbolizing escaping poverty and having the skills to propel economic growth for themselves and their families. 

Each step paves the way for the next

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